Welcome. I am Adil Yalçın, a Ph.D. student in University of Maryland, College Park, Department of Computer Science.

Briefly:

Education

Research Interests

  • Visual computing and general purpose programming on graphics hardware
  • Real-time advanced rendering techniques / Graphics Engines (see OpenREng for details)
  • Physically-Based Simulation
  • Collision Detection
  • Terrain modelling and LoD structures
  • Interaction Techniques
  • Computer Animation

Publications


GPU Algorithms for Diamond-based Multiresolution Terrain Processing
Authors: M. Adil Yalçın, Kenneth Weiss, Leila De Floriani
Venue: Eurographics Symposium on Parallel Graphics and Visualization, 2011

Abstract - Bibtex - doi - Conference Page - PDF
Real-Time Simulation and Visualization of Deformations on Heightfields
M.Sc. Thesis, Author : M. Adil Yalçın
Bilkent University, Computer Engineering, 2010

Abstract - PDF
A Generic Multi-View Rendering Engine Architecture
Authors: M. Adil Yalçın, Tolga Capin
Book Chapter: Game Engine Gems Volume 2, A.K. Peters, 2011

Bibtex - Official Page - Amazon
Editing Heightfield using History Management and 3D Widgets
Authors: M. Adil Yalçın, Tolga Capin
Venue: 24th International Symposium on Computer and Information Sciences, September 2009

Abstract - Bibtex - doi - Conference Page - PDF

Other Projects

A selected list of projects/software that I have developed can be found here.


Courses Taken

Click here to see the list of courses (inc. descriptions and additional informations) I have taken during my undergraduate and graduate studies.